Archive for the ‘ People Module Yr 1 ’ Category
For the people module, I will be designing a community website that caters exclusively to the interests that my peers share in common, in this particular case I have decided to base it around video gaming, this should provide the group a communications hub which will give us the means to share game related information, [ READ MORE ]
This page is a simple template, with a backing and text, displaying various textual information, and possible pictures/Gamer tags, gamer tags are direct links from gaming sercives that display information of a particular gamer’s gaming account, including I.P , GAme preferences, Servers ect, having this all on one page helps us all navigate,communicate and interact [ READ MORE ]
Here you can find pictures and detailed annotations of my Final Design, I would like to stress that the point of this project is the interface and functionality, therefore the current images/graphics are purely there to merely represent the website to give an basic idea of what the website would look like if it was [ READ MORE ]
I was advised by Stuart to check out the book “Usability Engineering” by Xristine Faulkner, there is a section on page 188 that could help me out greatly when resigning the Interface, a set of principles by “Nielsen” called “Nielsen’s Heuristics. “Heuristic is a method to help solve a problem, commonly an informal method. It [ READ MORE ]
For the first prototype, I have not tried to made it aesthetically pleaseing, these are simple sketchs/painted templates to show to my peers, most of the Ideas will be explained through my voice and thier ability to comprehend what I invision. Bare in mind aswell, I’m only putting up a few very basic examples, in [ READ MORE ]
I decided to add this into its own column, because its useful for future reference, I will also post this on my main blog page, for those interested! Just because the left-, right-, and three-column layout configurations are the bread and butter of most web page designs doesn’t mean you have to be confined to [ READ MORE ]
“In computer and video gaming, a clan or guild is a group of players who regularly play together in a particular (or various different) multiplayer games. These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members. The lifespan of a clan also varies considerably, [ READ MORE ]
In comparison to the fixed-versus-liquid debate, the arguments about designing for particular screen resolutions are much more tame. When designers say that a site is designed, or optimized, for a particular screen resolution, they’re actually talking about the resolution of the viewer’s monitor. The debate has centered around whether or not we should design sites [ READ MORE ]
One of the most frustrating experiences you can have on a Web site is being unable to figure out where to go or where you are. I’d like to think that for most Web designers, navigation is a concept we’ve managed to master, but I still find some pretty bad examples out there. There are [ READ MORE ]
Life has gotten a lot easier since Web designers transitioned to CSS layouts, but even now it’s still important to think about how you are going to build a site when you’re still in Photoshop. Consider things like: Can it actually be done? You might have picked an amazing font for your body copy, but [ READ MORE ]
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